Sometimes it feels that Chess has nothing new to offer: a limited number of optimal openings and responses, memorized endgames, grandmasters playing like machines, hoping for that single blunder to decide the game.
Those who want to spice things up experiment with adding a third player or even dimension, changing the board layout and starting pieces composition.
But what if chess pieces had customizable health and damage stats?
What if mighty rooks could withstand more than one blow, unless in the crosshairs of deadly but fragile bishops? What would happen if kings, haven’t forgotten their swordsmanship, could take on multiple pawns?
Enter the realm of new tactical possibilities and find out for yourself!